
Here’s toothy toga-lover Craig pulling a face described as “anguished”. They always seem to look like they've just downed a shot of sambuca and are ready for the boat. But this subtlety is somewhat lost on anthropomorphic lizards. On humanoid characters, expressions like “in pain” or “surprised” will roughly match that emotion. There are a bunch of facial expressions available. He is laughing at something, probably inappropriate.īut the real trick is to have your scaley cold-blooded lad pull a good face.

Here’s a loincloth brozard, who the computer called “William”. You can slow this animation right down, and snap a picture at a good moment. The creator gives you a lot of poses (looping animations of the character taunting or kicking or recoiling from a hit). The second secret to making a reptile that would appear comfortable in a polo shirt is to take their photo at just the right moment. The game also randomly assigns your character a name (although you can change it if you want). There are numerous kinds of horn in the character creator, and you can re-size and rearrange them freely. The first secret to making a good lizard is in the horns, you see.

But if you are not using it to make horny lizard boys, you're doing it wrong.

There is a lot of choice and variety in this creator. Here you choose from a bunch of fantasy races (orcs, elves, skellingtons), dress them up, and pick a fighting style. I’m stabbing my way through the story mode, which is mostly a matter of skipping lots of anime-quality dialogue and then having a panicked clash against a man with knives for fingers. Sword-obsessed fighting game Soulcalibur VI is out next week.
